Cheat Codes
During gameplay press ~ (Tilde) to bring up the console, then type
in sp_cheats 1 to enable cheat mode, you can now enter one of the
following codes:
Invisibility - notarget
999 health and armor - undying
No clipping - noclip
Toggle God mode - god
Get indicated item - give <item name>
All weapons - give weapons
All weapons, weapon power, health - give all
Set health; default is 100, 200 in easy mode - give health <number>
Set armor; default is 100, 200 in easy mode - give armor <number>
Get weapon - give weaponnum <number>
Suicide - kill
Restart video engine - vid_restart
Set brightness (default value is 1.0) - r_gamma <x.x>
Display additional information when scanning - give tricorder
Third person view enabled - cg_thirdperson 1
Third person view disabled - cg_thirdperson 0
Set third person view range - cg_thirdpersonrange <1-100>
Set name color - ^<color number>
Set field of view; default is 80 - cg_fov <number>
Change name - name <value>
Change character model - model <model name>
Spawn indicated character - npc spawn <character name>
Kill indicated character - npc kill <character name>
Kill all NPCs in current level - npc kill all
Level select - map <level name>
Hidden intermission sequence - map _brig
Enable cheats for level - devmap <level name>
Enable constant multiplayer taunts - +button3
Disable constant multiplayer taunts - -button3
Show current position in x y z (rotation) format - viewpos
Set current position - setviewpos <x y z (rotation)>
Show current gravity setting - g_gravity
Set gravity; default is 800 - g_gravity <number>
Views ending credits - ui_closingcredits
List FMV sequences - dir video
Plays indicated FMV sequence - cinematic <filename>
Bind keys; for example: bind F12 map - bind <key command>
Quits game - quit
Deactivate cheat mode - sv_cheats 0
Character Names
Use one of the following names with the above npc spawn or npc kill codes:
alexandria
avatar
bardito
biessman
bluef1
bluef2
bluef3
bluem1
bluem2
bluem3
bluem4
bluem5
bluem6
bluem7
bluem8
borgbig
borgbig2
borgbig3
borgbig4
borgfoster
borgthin
borgthin2
borgthin3
borgthin4
chakotay
chang
chell
crewthin
csatlos
doctor
foster
fosterborg
goldf1
goldf2
goldf3
goldm1
goldm2
goldm3
goldm4
goldm5
goldm6
goldm7
goldm8
green
harvester
hazard
hirogen
hirogen2
hirogenalpha
hunterseeker
impcaptain
imperial
imperialfem
inya
janeway
jaworski
jurot
kenn
kim
klingon
klingon2
klingonangry
klingonfem
klingonfem2
klingonfem3
klingonsleep
kray
kreege
laird
lang
malon
munro
neelix
odell
oviedo
paladin
parasite
paris
pasty
pelletier
reaver
redf1
redf2
redf3
redm1
redm2
redm3
redm4
redm5
redm6
redm7
redm8
renner
salma
scavenger
seven
showers
species8472
spider
stasis
stasis shooter
telsia
torres
tuvok
vohrsoth
vorik
warriorbot
Item Names
Use one of the following names with the above give code:
Stasis Weapon
Grenade Launcher
Photon Burst
Dreadnought Weapon
Armor
Borg weapon
Bot welder
Bot laser
Bot rocket
borg taser - dev only
borg drill - dev only
Phaser
Tetryon Disruptor
Compression Rifle
Scavenger Rifle
IMOD
Tricorder
Desperado weapon
Paladin weapon
All
Health
Ammo
Weapons
borg assim - dev only
Forge proj
Forge psych
Parasite
Stasis attack
Klingon blade
Color Numbers
Use one of the numbers with the above color code (^):
Red - 1
Green - 2
Yellow - 3
Blue - 4
Cyan - 5
Pink - 6
White - 7
Black - 8
Map Names
Use one of the following names with the above map or devmap code:
The Rescue - borg1
Incursion - borg2
Tactical Decision - holodeck
Condition - voy1
Unavoidable Delays - voy2
Hazard Duty - voy3
Defense - voy4
Hazard Ops - voy5
Data Retrieval - stasis1
Deep Echoes - stasis2
Encounters - stasis3
Renewal - voy6
Union - voy7
Departure - voy8
The Visit - scav1
Dangerous Ground - scav2
Conflicting Views - scav3
Conflicting Views - Part 2 - scav3b
Disorder - scav4
Infiltration - scav5
The Hunter - scavboss
Fallout - voy9
Proving Ground - borg3
Information - borg4
Covenant - borg5
Infestation - borg6
R and R - voy13
Visual Confirmation - voy14
Offense - voy15
The Breach - dn1
Command - dn2
Primary Encounter - dn3
The Skirmish - dn4
Defensive Measures - dn5
Transit - train
Attunement - dn6
Array - dn8
Invasion - voy16
Decisions - voy17
External Stimuli - forge1
Matrix - forge2
Onslaught - forge3
Visual Magnitude - forge4
Dissolution - forge5
Command Decision - forgeboss
Epilogue - voy20
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