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Half-Life 2

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Official Game Link

Game Info

Game Release Date: USA: Nvember/16/2004
Game Developer: Valve Corporation
Game Publisher: Valve Corporation
Game Description: Pistol-packing Black Mesa research scientist and scourge of the Xen, Gordon Freeman is back in the eagerly awaited sequel to the seminal first-person shooter Half Life. In Half Life 2 Gordon is again humanity's only hope against a whole sea of alien trouble as he joins up with another scientist Eli Vance and his daughter Alyx, in a mission is to save the world from being overrun by the Xen invaders. It seems that the incident at Black Mesa was just the tip of the iceberg and now the aliens have spread like a virus across the planet leaving death and destruction in their wake. It's up to you to set things right. 
Half-Life 2 is set some time after the original Half-Life ended--with Gordon now in the employ of the ambiguous G-Man. The action takes place in the environs of the Eastern European-esque, City 17. Multi-player will be included. 

By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviours, even the emotions, of both friends and enemies. 

Today's Wackiest Video

Game Cheat Codes

Cheat Codes
Start Steam and go to the "Play Games" menu, and select Half-Life 2. Right click it and select "Properties". Click the "Launch Options" button then type -console Click "OK", then close it. Double click "Half-Life 2" to start the game. Once it is loaded during gameplay press ~ (Tilde) to bring up the console window. Then, enter sv_cheats 1 and press Enter to enable cheat mode. You can now enter the following codes at the console window. Any code can be used as a command line parameter by prefixing it with the "-" character. Note: For games that were downloaded from Steam, to use cheats in single player mode, start the game with the -applaunch -dev -tconsole command line. You can also use the cheats from the original Half-Life 2.
God mode (server only) - god 
Move player to indicated location - setpos <coordinates> 
Set view to indicated pitch yaw - Setang <value> 
Wire frame models - mat_wireframe1 
Only wireframe objects effected by physics - vcollide_wireframe 1 
Show game triggers - showtriggers_toggle 
Show normal maps - mat_normalmaps 1 
Show surface materials - mat_normals 1 
Toggle bump mapping - mat_fastnobump <0 or 1> 
No weapon model onscreen - impulse 200 
Spawn indicated item - give <item name> 
Full ammo for current weapon; only refills secondary ammo if it was last fired; does not refill empty weapons - givecurrentammo 
Can lose health but cannot die - buddha 
Damage player - hurtme <amount> 
All weapons - impulse 101 
Skulls - impulse 102 
Spawn a jeep - impulse 82 
Spawn an air boat - impulse 83 
Spawn a scout car - ch_createjeep 
Spawn an airboat - ch_createairboat 
Ignored by NPCs - notarget 
Walk through objects (server only) - noclip 
List maps - maps 
Load indicated map - map <map name> 
Toggle developer mode; 2 is verbose - developer <0-2> 
Enable mouse look - +mlook 
Show crosshairs - hud_quickhelp/text? 1 
Limit texture units - mat_numtexttureunits <number> 
Sets the size of carried weapon; 54 is default - viewmodel_fov <number> 
Execute script file - exec <filename> 
Enable use of wired Xbox 360 controller - exec 360controller 
Toggle HUD display - cl_drawhud <0 or 1> 
Toggle HUD display - cl_enablehud <0 or 1> 
Toggle frame rate display - cl_showfps <0 or 1> 
Creates an NPC; only where NPC are allowed - npc_create <name> 
Create an NPC aiming away from player - npc_create_aimed 
Toggle picker mode - picker 
Set gravity value - sv_gravity <number> 
Set minimum stopping speed when on ground - sv_stopspeed <number> 
Set world friction - sv_friction <number> 
Set bounce multiplier for physically simulated objects collision - sv_bounce <number> 
Set maximum velocity of any moving object - sv_maxvelocity <number> 
Set vertical view fixup when eyes are near water plane - sv_waterdist <number> 
All chapters unlocked next time game is played - sv_unlocked chapters 15 
Slow time; 1 is default - cl_phys_timescale <0.00-1.00> 
Change air density - air_density <number> 
Set length of explosion confusion - dsp_explosion_effect_duration <number> 
See through walls - mat_depthbias_normal 1 
Disable dead bodies going through each other - cl_ragdoll_collide 1 
Toggle bounding-boxes debug mode; red: ignore damage, white: respond to damage, green: health - prop_debug 
Toggle reporting missing .WAV files - sv_soundemitter_filecheck 
Limits the number of texture units; 0 lets the game decide - mat_numtextureunits <number> 
Deleted targeted object or person - impulse 203 
Black and white screen - mat_yuv 1 
Color screen - mat_yuv 0 
Record demo - record <demo name> 
Stop recording demo - stop 
Play recorded demo - play <demo name> 
Display help for indicated command - help <console command> 
Set max ammo for .357 Magnum - sk_max_357 <number> 
Set max ammo for Pulse Rifle - sk_max_ar2 <number> 
Set max ammo for Pulse Rifle energy orbs - sk_max_ar2_altfire <number> 
Set max ammo for shotgun - sk_max_buckshot <number> 
Set max ammo for crossbow - sk_max_crossbow <number> 
Set max ammo for hand grenades - sk_max_grenade <number> 
Set max ammo for pistol - sk_max_pistol <number> 
Set max ammo for RPG - sk_max_rpg_round <number> 
Set max ammo for submachine gun - sk_max_smg1 <number> 
Set max ammo for SMG grenades - sk_max_smg1_grenade <number> 
Set damage value for pistol - sk_plr_dmg_pistol <number> 
Set damage value for .357 Magnum - sk_plr_dmg_357 <number> 
Set damage value for Pulse Rifle - sk_plr_dmg_ar2 <number> 
Set damage value for shotgun - sk_plr_dmg_buckshot <number> 
Set damage value for crossbow - sk_plr_dmg_crossbow <number> 
Set damage value for crowbar - sk_plr_dmg_crowbar <number> 
Set damage value for grenades - sk_plr_dmg_grenade <number> 
Set damage value for RPG rockets - sk_plr_dmg_rpg_round <number> 
Set damage value for submachine gun - sk_plr_dmg_smg1 <number> 
Set damage value for SMG grenades - sk_plr_dmg_smg1_grenade <number> 
Detailed framerate information - net_graph 1 
Toggle position display - cl_showpos <0 or 1> 
Get coordinates - getpos 
Set skill level - skill <1-3> 
Set how hard you propel objects with the Gravity Gun - physcannon_maxforce <number> 
Set how large pulled objects can be - physcannon_maxmass <number> 
Set how quickly objects are pulled - physcannon_pullforce <number> 
Set length that objects can be pulled from - physcannon_tracelength <number> 
Set game speed; "1.0" is default - host_timescale <number> 
Spawn human grunt - impulse 76 
Create an earthquake - shake 
Toggle crosshairs - crosshair <0 or 1> 
First person view - firstperson 
Toggle unlimited power for sprinting, breathing underwater, etc. - sv_infinite_aux_power <0 or 1> 
Combine vision - r_screenoverlay effects/combine_binocoverlay.vmt 
Strange vision - r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt 
Set number of pellets fired from each shotgun shell - sk_plr_num_shotgun_pellets <number> 
Change Gravity Gun to Super Gravity Gun - physcannon_megacannon 1 
Move to indicated coordinates - setpos <coordinates> 
Set NPC shotgun damage - sk_npc_dmg_shotgun <number> 
Set NPC pulse rifle damage - sk_npc_dmg_ar2 <number> 
Set NPC SMG damage - sk_npc_dmg_smg1 <number> 
Toggle shadows - mat_fullbright <0 or 1> 
Enable developer mode - Developer 1 
Disable developer mode - Developer 0 
Enable verbose developer mode - Developer 2 
Show framerate - cl_showfps 1 
Shows game information - status 
Set view to specified pitch yaw - setang 
Third person view - thirdperson 
Toggle NPC AI - ai_disable 
Toggle alien blood - violence_ablood <0 or 1> 
Toggle alien gibs - violence_agibs <0 or 1> 
Toggle human blood - violence_hblood <0 or 1> 
Toggle human gibs - violence_hgibs <0 or 1> 

Map Names
Use one of the following names with the above map code: 
Credits - credits 
At the beginning of Chapter 13 - d1_breen_01 
In the canals after the seventh load point - d1_canal_08 
In the canals after the eighth load point - d1_canal_09 
In the canals after the ninth load point - d1_canal_10 
The canals - d1_canals_01 
Deeper in the canals - d1_canals_02 
In the canals after the second load point - d1_canals_03 
In the canals after the third load point - d1_canals_04 
In the canals after the fourth load point - d1_canals_05 
In the canals after the fifth load point - d1_canals_06 
In the canals after the sixth load point - d1_canals_07 
In the canals after the tenth load point - d1_canals_11 
In the canals after the eleventh load point - d1_canals_12 
In the canals close to the end - d1_canals_13 
Near the end of the canals - d1_canals_end 
After the canal, outside of Eli's Lab - d1_eli_01 
Eli's Lab - d1_eli_02 
Ravenholm - d1_town_01 
Ravenholm after the first load point area - d1_town_02 
Ravenholm after the second load point area - d1_town_03 
Ravenholm after the third load point area - d1_town_04 
Near the end of Ravenholm - d1_town_05 
Train station - d1_trainstation_01 
Train station after the first load point - d1_trainstation_02 
In the train station after the second load point - d1_trainstation_03 
In the train station after the third load point - d1_trainstation_05 
Near the end of the train station - d1_trainstation_06 
Lab - d1_under_01 
The lab chapter after the second load point - d1_under_02 
The lab chapter after the third load point - d1_under_03 
The lab chapter near the end - d1_under_04 
On the coast (Vehicle) - d2_coast_01 
The coast area after the first load point - d2_coast_02 
The coast area after the second load point - d2_coast_03 
The coast area after the third load point - d2_coast_04 
The coast area after the fourth load point - d2_coast_05 
The coast area after the fifth load point - d2_coast_06 
The coast area after the sixth load point - d2_coast_07 
The coast area near the end of it - d2_coast_08 
The coast area after the eighth load point - d2_coast_09 
The coast area after the ninth load point - d2_coast_10 
The coast area after the tenth load point - d2_coast_11 
Near the end of the coast area - d2_coast_12 
Nova Prospekt - d2_prison_01 
Nova Prospekt after the first load point - d2_prison_02 
Nova Prospekt after the second load point - d2_prison_03 
Nova Prospekt after the third load point - d2_prison_04 
Nova Prospekt near the end of the level - d2_prison_05 
Nova Prospekt after the fifth load point - d2_prison_06 
Nova Prospekt after the sixth load point - d2_prison_07 
Near the end of Nova Prospekt - d2_prison_08 
The City 17 rebellion - d3_c17_01 
In City 17 after the first load point - d3_c17_02 
In City 17 after the second load point - d3_c17_03 
In City 17 after the third load point - d3_c17_04 
In City 17 after the fourth load point - d3_c17_05 
In City 17 after the fifth load point - d3_c17_06 
In City 17 after the sixth load point - d3_c17_07 
In City 17 after the seventh load point - d3_c17_08 
In City 17 after the eighth load point - d3_c17_09 
In City 17 after the ninth load point - d3_c17_10 
In City 17 after the eleventh load point - d3_c17_12 
Near the end of City 17 - d3_c17_13 
In City 17 after the tenth load point - d3_c18_11 
Near the beginning of the Citadel - d3_citadel_01 
After the first load point in the Citadel - d3_citadel_02 
After the second load point in the Citadel - d3_citadel_03 
After the third load point in the Citadel - d3_citadel_04 
At the end of the Citadel - d3_citadel_05 
Introduction - intro 

Item Names
Use one of the following names with the above give code:
item_ar2_grenade - Submachine gun grenades
item_ammo_smg1_grenade - Submachine gun grenades
item_box_buckshot - Sshotgun ammo
item_box_lrounds - Pulse gun ammo
item_ammo_ar2 - Pulse gun ammo
item_ammo_ar2_large - Pulse gun ammo large
item_large_box_lrounds - Pulse gun ammo large
item_ammo_ar2_altfire - Pulse gun grenades
item_box_mrounds - Submachine gun ammo
item_ammo_smg1_large - Submachine gun ammo large
item_large_box_mrounds - Submachine gun ammo large
item_ammo_smg1 - Submachine gun ammo
item_box_srounds - 9mm pistol ammo
item_ammo_pistol - 9mm pistol ammo
item_ammo_pistol_large - 9mm pistol ammo large
item_large_box_srounds - 9mm pistol ammo large
item_healthkit - Large health kit; 25 HP
item_battery - HEV suit battery; 15 AP
item_ml_grenade - RPG ammo
item_rpg_round - RPG ammo
item_suit - HEV suit
item_healthvial - Small health kit; 10 HP
item_ammo_357 - .357 Magnum ammo
item_ammo_357_large - .357 Magnum ammo large 
item_ammo_crossbow - Crossbow ammo

Weapon Names
Use one of the following names with the above give code:
weapon_357 - .357 Magnum
weapon_alyxgun - All
weapon_ar2 - pulse gun
weapon_bugbait - Pheropod
weapon_cguard - Guard
weapon_crowbar - Crowbar
weapon_crossbow- Crossbow
weapon_frag - Grenade 
weapon_physcannon - Gravity gun; may not work at certain times, and may cause undesired effects
weapon_pistol - 9mm pistol
weapon_rpg - RPG
weapon_shotgun - shotgun
weapon_smg1 - Submachine gun
weapon_cubemap - May not work at certain times, and may cause undesired effects
weapon_annabelle - Father Annabelle Grigori's shotgun, uses 357 magnum ammo

Game Demos

none

Game Patch Updates

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Game Trainers

Half-Life 2 v1.0 +19 Trainer
| File Size: 134 KB | File Format: .rar | Language Version: n/a | Author: AGES |

Info

Trainer options:
- Infinite Health
- Infinite Suit
- Decoy
- Speed on
- Float on
- Rapid Fire on
- Infinite Power
- Infinite Ammo
- Infinite Boat Ammo
- Invisibility on
- Underwater Weapons Fire
- Save Position
- Restore Position
- Cease Enemy Fire on
- Freeze Ammo
- Body Snatcher Ammo
- Titanium Ammo
- 1 Hit Kill Ammo
- Turn system on
- Lock object pointer
- Freeze Item
- Make Item indestructable
Half-Life 2 *Steam* v1.0 +9 Trainer
| File Size: 3.13 MB | File Format: .rar | Language Version: n/a | Author: h4x0r |

Info

Trainer options:
- Unlimited Health
- Unlimited Protection Suit
- Unlimited Ammo/grenades
- Unlimited Stamina
- Unlimited Boat Ammo
- No Reload
- Enemies Cant Fire
- One Hit Kills
- Save Position
- Load Position
- Show/hide Crosshair
- Show/hide Clock
- Show/hide In Game Menu
Half-Life 2 *Steam* v08.17.2010 +2 Trainer
| File Size: 82.6 KB | File Format: .zip | Language Version: n/a | Author: Psych |

Info

Trainer options:
- Infinite Ammo & Grenades
- Super Speed
Half-Life 2 *Steam* build 2044480 +6 Trainer
| File Size: 1.83 MB | File Format: .rar | Language Version: n/a | Author: HoG |

Info

Trainer options:
- Infinite Health 
- Infinite Shield Energy 
- Infinite Suit Energy 
- Unlimited Ammo 
- Unlimited Grenades 
- No Reload 
- Unlimited Flashlight Energy
Half-Life 2 *Steam* build 2257546 +6 Trainer
| File Size: 1.83 MB | File Format: .rar | Language Version: n/a | Author: HoG |

Info

Trainer options:
- Infinite Health 
- Infinite Shield Energy 
- Infinite Suit Energy 
- Unlimited Ammo 
- Unlimited Grenades 
- No Reload 
- Unlimited Flashlight Energy
Half-Life 2: Lost Coast *Steam* build 2044480 +6 Trainer
| File Size: 1.83 MB | File Format: .rar | Language Version: n/a | Author: HoG |

Info

Trainer options:
- Infinite Health 
- Infinite Shield Energy 
- Infinite Suit Energy 
- Unlimited Ammo 
- Unlimited Grenades 
- No Reload 
- Unlimited Flashlight Energy
Half-Life 2: Lost Coast *Steam* build 2257546 +6 Trainer
| File Size: 1.83 MB | File Format: .rar | Language Version: n/a | Author: HoG |

Info

Trainer options:
- Infinite Health 
- Infinite Shield Energy 
- Infinite Suit Energy 
- Unlimited Ammo 
- Unlimited Grenades 
- No Reload 
- Unlimited Flashlight Energy
Half-Life 2 *Steam*v1.0 +6 Trainer
| File Size: 192 KB | File Format: .rar | Language Version: n/a | Author: dR.oLLe |

Info

none
Half-Life 2 *32 Bit* v1745010 +5 Trainer
| File Size: 4.02 MB | File Format: .rar | Language Version: Russian | Author: Baracuda |

Info

none

Game Patch Fixes

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