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This section of the site is dedicated to Trainer Tutorials to help everyone get a better understanding of how Game Trainers are made and how they function.

How to Create Customized Command Button Tutorial

You can view this tutorial in its original format here
How to Create Customized Command Button
by brzi
brzi@devious.tsongkie.com
Released Under DEViOUS
http://devious.tsongkie.com

----------------------------

The steps to create a customized "command button" are as follows:

 1. Start Visual Basic 
    
 2. Put a picture control (Picture1) on Form1.

 3. Set the properties for Picture1 as given in the chart below:

    Property         Value
    --------         -----
    AutoRedraw       True
    AutoSize         True
    BorderStyle      0-None
    DrawMode         6-Invert

 4. Assign the Picture property of Picture1 to the bitmap of your
    choice. For example, choose ARW01DN.ICO from the ARROWS
    subdirectory of the ICONS directory shipped with Visual Basic. This is a
    good example of a bitmap with a three dimensional appearance.

 5. Enter the following code in the Picture1_DblClick event procedure
    of Picture1:

    Sub Picture1_DblClick ()
        Picture1.Line (0, 0)-(Picture1.width, Picture1.height), , BF

    End Sub

    NOTE: This code is necessary to avoid getting the bitmap stuck in
    an inverted state because of Mouse messages being processed out of
    order or from piling up due to fast clicking.

 6. Enter the following code in the Picture1_MouseDown event procedure
    of Picture1:

    Sub Picture1_MouseDown (Button As Integer, Shift As Integer, X As
                            Single, Y As Single)  ' Append to above line
        Picture1.Line (0, 0)-(Picture1.width, Picture1.height), , BF

    End Sub

 7. Enter the following code in the Picture1_MouseUp event procedure of
    Picture1:

    Sub Picture1_MouseUp (Button As Integer, Shift As Integer,
                          X As Single, Y As Single) ' Append to above line.
        Picture1.Line (0, 0)-(Picture1.width, Picture1.height), , BF
    End Sub

 8. Add the following code to the Picture1_KeyUp event procedure for
    Picture1:

    Sub Picture1_KeyUp (KeyCode As Integer, Shift As Integer)

        '* Check to see if the ENTER key was pressed.  If so, restore
        '* the picture image.
        If KeyCode = 13 Then
          Picture1.Line (0, 0)-(Picture1.width, Picture1.height), , BF
        End If
    End Sub

 9. Add the following code to the Picture1_KeyDown event procedure for
    Picture1:

    Sub Picture1_KeyDown (KeyCode As Integer, Shift As Integer)
        '* Check to see if the ENTER key was pressed.  If so, invert
        '* the picture image.

        If KeyCode = 13 Then
          Picture1.Line (0, 0)-(Picture1.width, Picture1.height), , BF
        End If
    End Sub

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